- Just kidding, Titanfall 3 hasn't actually been released so the whole page and its related articles are one of Titanfall 3 speculations (even if inaccurate), so take it with a giant grain of salt and double check every source for Titanfall 3 leaks and speculations as there is still no official details about the game have been released nor the actual release date being revealed.
- "Why would history repeats itself?"
- ―The game's official tagline
Titanfall III (codenamed Vanguard), commonly known as Titanfall 3 (also known as Titanfall 3: When History Repeats as full name due to the Frontier War-esque conflict takes place after Apex Legends timeline) and/or colloquially known as Bayfall (derived from Bayformers term due to Michael Bay's involvement as a video game director), is a science-fiction first-person shooter video game, a sequel to Titanfall 2, and the final installment of the Titanfall trilogy. It was co-developed by Respawn Entertainment and Gravity Well and published by Electronic Arts.
Announced on 7 December 2023 at The Game Awards 2023 and released on 11 March 2024 for Microsoft Windows[1], Nintendo Switch, PlayStation 5, and Xbox Series X and Series S, 26 June 2025 for Nintendo Switch 2, and 31 December 2025 for Apple macOS. Its release date was pushed back from 31 December 2022, 7 August 2023, and 31 December 2023 respectively, making it the first Titanfall game to be delayed.
It is the first game in Titanfall series to include a semi-linear single-player campaign and the brand new Special Ops co-op campaign and challenge mode. In-addition, Titanfall 3 is also the very first Michael Bay-directed video game in the history.
Campaign[]
Unlike Titanfall 2 and the rest of Call of Duty single-player campaign, the campaign for this game is semi-linear (or more precisely, has branching storylines similar to Call of Duty: Black Ops II for the entire campaign and Henry Stickmin games for each missions), meaning players can choose paths (but it is still linear to the some extent) and eventually one of eight endings where either sides wins or both sides wins or loses (and with third faction either winning or losing), and there is also the Special Ops mode for co-op campaign and challenges.
The campaign of Titanfall III introduced boosts that can be picked up from the map and used at any given time and it also introduced the ability to pick up and use different tactical abilities, similar to armor abilities in Halo 4. Passive abilities can also be looted on the map for the first time in the campaign. In-addition, the player's Titan in the campaign has been revamped; on p0358 missions, BT-7274 have an ability to pick up weapons, abilities, and even cores from the map and dead enemy Titans, unlike in Titanfall 2 where it is limited to predetermined loadouts (though it partly applies to Taskinoz's LD-2714 Titan in IMC missions), and in Taskinoz missions, the LD-2714 have an ability to switch between two different loadouts to make up for their lack of ability to pick-up specific parts without replacing the rest of the Titan loadout.
Also, there are new mechanics like destructible environments and more interactive environmental hazards like explosive barrels (which can be thrown by Titans). In-addition, the Pilot ordnances of different type can be picked up without replacing the current ordnance type and boosts and different types of ordnances can be selected via a selection wheel.
Unlike in Titanfall 2 campaign, there are Pilot vs. Titan and Titan vs. Pilot combat sections present just like in multiplayer modes of the predecessor and boss battles aren't limited to just Titans of a specific class, and it can also be in a form of enemy Pilots on foot in-addition to bosses themselves being varied more widely.
There is a New Game+ feature, which players can start from the beginning while retaining everything they unlocked and there is also a feature known as Chronology Map that allow players to start from the checkpoint at certain paths.
Also, Titanfall 3 is the first game to introduce campaign DLCs and expansion packs (to provide additional context on main story and side stories unrelated to main story, rather than continuing the main story for both DLCs and expansion packs); the former is short and free but requires having the base campaign purchased, while the latter is paid and have longer length but doesn't require the base campaign to be purchased as these campaign expansions acts as an anthology game.
Characters and setting[]
- Main article: Titanfall III expanded universe
Besides the prologue missions set before and during Apex Legends timeline, which serve as a resolution for the ending of Titanfall 2 campaign story and foreshadowing of large-scale post-Apex conflict respectively, the game takes place in Outlands during mid 28th century (the notable exception are The Battle of Gridiron and A New Beginning, with the former taking place in The Frontier), where the second Frontier War taking place on 13 March 2742 following the Frontier Militia incursion of Mercenary Syndicate that escalated into a full-scale conflict, which was happened approximately 5 years after communication between the Frontier and Outlands being fully restored in 2737 after recovery from communication blackout.
The premise of Titanfall III campaign story is centered around the historic recurrence where the similar conflict with the scale of Frontier War happen but for a different reason; a different group of Frontier Militia forces (who have different interests from the Titanfall and Titanfall 2 counterpart) invaded the Outlands seeking for complete freedom from any external influences like the Syndicate and the IMC, and the IMC declared a war against Militia on the grounds of terrorism.
The player plays as p0358 (reformed IMC and FMITO pragmatist Pilot), Jack Cooper (FMITO pragmatist Pilot), Taskinoz (reformed IMC Pilot), Jeanue (IMC double agent working for Mercenary Syndicate) and Kuben Blisk (one of reformed IMC leaders), and Bangalore (The Battle of Gridiron only) depending on the mission.
There is also an adapted version of the ping system from Apex Legends to allow players to command and lead friendly NPCs.
Campaign missions[]
- The Gauntlet: Basically the tutorial mission but improved from Titanfall 2 mission The Pilot's Gauntlet, incorporating tutorial stuff from first Titanfall game. This mission is the only one that doesn't require the base campaign
Prologue[]
- The Battle of Gridiron: A prologue mission set after the ending of Titanfall 2 campaign but before Apex Legends, taking place on Gridiron
- A New Beginning: p0358 fights for Rampart and Blisk during gang rivalry and BT-7274 establishes a neural link with p0358 even before becoming a Pilot later
Frontier Militia in the Outlands[]
- A War on Syndicate: Jack Cooper joins a different group of Frontier Militia that have different interests to fight against Mercenary Syndicate for the "absolute freedom" from any influences
- Standoff: p0358 wakes up after being betrayed by the IMC and they need to learn to survive alone until they join the Frontier Militia to rebel against the IMC and optionally fight drug cartels within Malta, Psamathe
- Saboteurs and Traitors: p0358's task is to infiltrate, sabotage, and hack into multiple IMC military bases in order to determine whether or not Jeanue is a traitor
- The Outer Space Confrontation: Jack Cooper and FMITO forces participates in space combat to help reformed IMC forces fend off the corrupt IMC forces and Mercenary Syndicate in space
- The Strategy Way: A stealth mission in an Syndicate's important location on snowy planet of Pagos
- Broken Moon: Jack Cooper get into the hands of Catalyst's ferrofluid manipulation tech to help FMITO forces liberate the broken moon Cleo from the Mercenary Syndicate influence
- The Runaway Train: After the IMC seized the Ark that is about to be inserted into the Fold Weapon, the Militia forces attacks the convoy containing the seized Ark to take back control from the grips of the Syndicate
Intermission[]
- As Below, So Above: This mission takes the role of an unaffiliated/neutral Grunt that fight in the way of hostile forces and guides the "opposing" military factions of reformed IMC armed services and FMITO pragmatist subfactions within the war-torn areas of Suotamo city on planet Gaea
- Switching Sides: After Jeanue being accused for being a cause of a series of events turning Psamathe into a planet-wide warzone and subsequently demoted for their immoral actions, p0358 rejoins the IMC once Kuben Blisk give them a second chance, severing their temporary ally with FMITO forces
- Down the Rabbit Hole: A neutral unit investigate what's going on with the Outlands, Frontier War II and Mercenary Syndicate corruption
Interstellar Manufacturing Corporation[]
- The Whistleblower: p0358 joins the IMC as a Pilot and being rendezvous with Jeanue in the fight against rogue Frontier Militia in the Outlands terrorist group
- Into the Spider's Nest: Within the Militia-occupied Shiira island on Gaea, the IMC squad led by Kuben Blisk and Taskinoz infiltrates the underground chemical weapons facility in that location with a plan to seize hazardous materials used as weapons used in chemical warfare
- Within the Crossfire: Jeanue and their IMC teammates encounters a complex shootout where third and even more belligerents fight eachother and they must navigate through the complex battlefield
- Attack on Air Traffic: IMC-FMITO coalition forces takes to the sky and some Titan Pilots like p0358 gets into air-to-air combat within high-altitude traffic ring to neutralize Syndicate threat in the air
- Trial-and-Error & Rinse-and-Repeat: Reformed IMC forces and allied FMITO terrorists intervene to neutralize multiple corrupt sites like gulags and other Syndicate strongholds and repurpose Apex Games arenas and Syndicate training camps into terrorist training sites in planet Solace (location for Kings Canyon)
- Sealed Off: IMC forces fights back both TALOS and Mercenary Syndicate forces within the domed city on an alien planet under early terraforming stage
- Operation Red Tape: IMC-FMITO coalition forces including p0358, Jack Cooper and Taskinoz infiltrates the particular Syndicate military base nearby the Fold Weapon in the seek to stop Mercenary Syndicate from using the Fold Weapon to destroy multiple coalition assets that would also inevitably kills off almost all civilians on these targeted planets too
Epilogue[]
- An Outworldly Dimension: After Ark's anomalous explosion, Jack Cooper is stranded in an alternate dimension and he and his Titan must escape from aliens and anomalous entities
- The Final Blow: A final showdown with p0358 and Jeanue
- An evening with Respawn Entertainment: A showcase of how Respawn made new difficult-to-implement stuffs and use of action blocks in Titanfall 3 campaign (basically a developer commentary and extended gauntlet levels) and a Titanfall equivalent of the museum mission from Call of Duty: Modern Warfare 2 (2009).
| Titanfall 3 campaign missions | ||
|---|---|---|
| Prologue | The Battle of Gridiron • A New Beginning | |
| Frontier Militia in the Outlands missions | A War on Syndicate • Standoff • Saboteurs and Traitors • The Outer Space Confrontation • The Strategy Way • Broken Moon • The Runaway Train | |
| Intermission missions | As Below, So Above • Switching Sides • Down the Rabbit Hole | |
| Interstellar Manufacturing Corporation missions | The Whistleblower • Into the Spider's Nest • Within the Crossfire • Attack on Air Traffic • Trial-and-Error & Rinse-and-Repeat • Sealed Off • Operation Red Tape | |
| Epilogue | An Outworldly Dimension • The Final Blow | |
| Acts | Act I: Link to Pilot | A War on Syndicate • The Whistleblower • Standoff • Into the Spider's Nest • Saboteurs and Traitors • As Below, So Above |
| Act II: Uphold the Mission | Within the Crossfire • Switching Sides • The Outer Space Confrontation • Attack on Air Traffic • The Strategy Way • Trial-and-Error & Rinse-and-Repeat | |
| Act III: Protect the Pilot | Down the Rabbit Hole • Broken Moon • Sealed Off • Operation Red Tape • The Runaway Train | |
Multiplayer[]
The multiplayer portion of the game has been improved from Titanfall 2, most notably being free-to-play for MP and FD modes and full-priced ($60) for the campaign (players can purchase singleplayer for skins and other rewards locked behind campaign on multiplayer portion of Titanfall 3), the addition of Custom Games mode, which players can create custom games and set rules, and bots are fully supported for offline play.
Notable game mode additions include Fastball, which players are thrown into the map at the start of the game and the objective is similar to Search and Destroy but completing objectives respawns teammate, Grunts Only which is a category of equal-starts mode where players are Grunts (wallrunning and double jumping are disabled on this category of mode), and Scavenger, which is an equal-starts mode where everyone starts with nothing and loadout items are scattered on the map.
New maps like Domed Colony and Frostbitten are added and some of them are remakes of maps from the first Titanfall that didn't make into Titanfall 2.
The multiplayer campaign of the first Titanfall game has returned with Lore Conflicts game mode and like Special Ops missions, provides additional lore-related content that are mentioned only in the main campaign.
The progression system on this game has been improved from Titanfall 2 with some of them are borrowed from Halo: Reach, but there's no Battle Pass system as such battle passes already exist in Apex Legends.
Gameplay[]
Pilot gameplay[]
Pilot gameplay follows the similar basic lines as Titanfall 2, in regards to basic mechanics and introduced some of game mechanics from Apex Legends such as the ability to switch between two fire modes on some weapons and brand new mechanics like the ability to throw grenades back and the ability to sprint and/or slide in any direction, diving and dodge rolls.
The player can now shoot while sprinting without Gunrunning mod/attachment (which were removed).
Weapons[]
The arsenal of Titanfall III has been expanded even more since the second game, with some of it borrows from other games and adapted into Titanfall's gunplay. The weapon customization on Titanfall III has been expanded greatly by introducing the Gunsmith-like mechanic called Workbench, but unlike Call of Duty: Modern Warfare, the weapon customization can be used on-the-fly, only available on both single-player and the new Special Ops mode. Also, the primary/secondary/tertiary weapon slots can now accept any weapons and sidearms can be dual-wielded although it has worse accuracy and recoil alongside aim assist being disabled completely.
| Infantry Weapons of the Titanfall III | |
|---|---|
| Handguns | B3 Wingman • EP-51 Energy Pistol • Hammond P2022 • RE-45 Autopistol • Smart Pistol MK7 |
| Submachine Guns & Personal Defense Weapons |
Alternator • C.A.R. SMG • R-99 SMG • Prowler Burst PDW • Volt PDW • Hailstorm SMG |
| Assault Rifles, Battle Rifles & Carbines |
G7A1 Scout • Havoc Energy Rifle • M1A4 Hemlok BF-R • R-401 Carbine • VK-47 Flatline Mk.2 • Nemesis Burst AR • Arktanian Mesonic Rifle • Liquid Rifle • ECBR-A |
| Light Machine Guns | L-STAR EMG • M600E3 Spitfire LMG • Devotion LMG • Rampage LMG • Linear Accelerator Rifle • Arktanian Bloodsucker |
| Sniper Rifles, Designated Marksman Rifles & Anti-Materiel Rifles |
D-201 Longbow DMR • D-2 Triple Take • Kraber-AP Sniper Rifle Mk.4 • A-13 Sentry • Incandescence Rifle • 30-30 Repeater • Bocek Compound Bow • PB-504 Payload Rifle |
| Shotguns | EVA-8 Shotgun • Mastiff • Peacekeeper • SA-3 Mozambique • DBSG-12 • EVA-26 MASS • Arktanian Strangler |
| Heavy Weapons, Grenade Launchers & Missile Launchers |
Sidewinder SMR • EPG-1 • R-6P Softball • EM-4 Cold War • Repulsive Rifle • GL-17 Underbarrel Grenade Launcher • Archer Heavy Rocket • Mag Launcher • Charge Rifle • LG-97 Thunderbolt • R-1178 MSML • Arc Caster • XR-63 • Exotic Particle Launcher |
| Explosives | Arc Grenade • Electroshock Ball • Electrostun Grenade • Electric Smoke Grenade • Tranquilizer Smoke Grenade • Firestar • Gravity Star • Frag Grenade • Satchel Charge • Plague Grenade • Flack Bomb • Shaped Charge Bomb • Chemical Dispersion Grenade |
| Utility & Non-Lethal Weapons |
Arc Tool • CNS Haxor |
| Campaign-only weapons | Sentinel ESR • Pilot Sword |
| Cut content | R-682 AMAR • GL-44 Grenade Launcher • Valkyrie Sniper Rifle • POG Burst Sniper |
| Melee Weapons | Data Knife • Grappling Hook • Pilot Sword • Pulse Blade • Electrified Javelin |
Unlike in previous Titanfall games and like Apex Legends, all weapons except Charge Rifle and Linear Accelerator Rifle are projectile-based (and have no damage drop-off for non-energy weapons), which greatly increases skill requirements as it needs to lead ahead the target and compensate for bullet drop even for SMGs and assault rifles, and also added a bullet penetration/ricochet mechanic that depends on angle and surface composition. Also, non-energy weapons now fires non-tracer rounds just like in real-life, only emitting a vapor trail.
Boosts[]
The Boost system from the second game has been improved and expanded upon, e.g., Amped Weapons can now have unique effects depending on the weapon used, similar to the first game with Burn Cards. There's also a new type of boost called Heavy Weapons, which are weapons that are more powerful than regular anti-Titan weapons but it has very limited ammo.
| Abilities of Titanfall III | ||
|---|---|---|
| Pilot Abilities | Ordnance | Frag Grenade • Arc Grenade • Electroshock Ball • Electrostun Grenade • Firestar • Gravity Star • Electric Smoke Grenade • Tranquilizer Smoke Grenade • Satchel • Pulse Blade • A-Wall • Plague Grenade • Flack Bomb • Shaped Charge Bomb • Chemical Dispersion Grenade |
| Tactical | Time Travel (campaign-only) • Time Dilation (campaign-only) • Cloak • Grapple • Stim • Phase Shift • Holo Pilot • Gunsmither (campaign-only) • Active Personal Shielding (campaign-only) | |
| Boost | Amped Weapons • Ticks • Sentry Turret • Body Armor • Map Hack • Battery Back-up • Radar Jammer • Smart Pistol MK7 • Phase Rewind • Hard Cover • Holo Pilot Nova • Dice Roll (multiplayer-only) • A-13 Sentry • PB-504 Payload Rifle • R-1178 MSML • XR-63 • Arc Caster • Ammunition Resupply • Interception Pylon • Orbital Strike • CNS Haxor • Electrified Javelin | |
| Frontier Defense Armory | Amped Battery • Amped Weapons • Arc Trap • Harvester Shield Booster • Nuke Rodeo • Sentry Turret • Body Armor • Strike Team • A-13 Sentry • PB-504 Payload Rifle • XR-63 • R-1178 MSML • Arc Caster • Ammunition Resupply • Interception Pylon • Orbital Strike • CNS Haxor • Electrified Javelin | |
| Titan Abilities | Cores | Burst Core • Flame Core • Laser Core • Sword Core • Salvo Core • Flight Core • Smart Core • Upgrade Core • Acid Core • Arc Core |
| Offensive | Firewall • Laser Shot • Arc Wave • Tracking Rockets • Cluster Missile • Power Shot • Multi-Target Missile System • Rocket Salvo • Concussive Shot • Electroshock Cluster • Corrosive Spit • Charged Attack | |
| Defensive | Thermal Shield • Vortex Shield • Sword Block • Particle Wall • Tether Trap • Gun Shield • Energy Siphon • Tranquilizer Smokescreen • Repulsor Cannon • Corrosive Spit • Titan Grab | |
| Utility | Electric Smoke • Incendiary Trap • Tripwire • Phase Dash • Sonar Lock • VTOL Hover • Mode Switch • Rearm • Concoction Beam • Titan Jump • Terror Ticks • Deploy Ticks • Swarm Attack | |
In the campaign, boosts scattered on the map are items that the player can pick up and use it at any time, whereas boost weapons can be picked up like regular ones but equipped boost weapons are in the fourth slot instead.
Titans[]
Titan gameplay has been changed from Titanfall 2, combining comprehensive Titan customization of first Titanfall game with class-based system of Titanfall 2. It can now change between two offensive, defensive, and utility available weapons and abilities for each class and Monarch-class Titans are now has a unique ability to equip all Titan weapons and the ability to pick up other Titan weapons.
Five new Titans are added. Firstly, the Brute, which changed from the second game to be usable in Multiplayer and Frontier Defense mode, is a fast but weak Titan that can actually jump, come equipped with Quad Rocket by default, being able to stun Titans using Concussive Shot ordnance and are capable of raining down explosive warheads from above or shooting the more powerful shot with Mortar Core. Secondly, the Archon that specializes on arc-based weaponry and are equipped with Arc Cannon Mk.2 by default, can create chaos by firing multiple electroshock balls and primes target for detonation by using unstable concoction beam. Thirdly, the Venom specialized on chemical weaponry and are come equipped with an acid cannon by default, which can paint walls and other surfaces with a corrosive substance, swarms enemies with homing Swarm Attack ability, and terrorizes the area with Terror Ticks. Fourthly, the Expedition that deploy ticks and are equipped with Burst Accelerator Cannon by default. And finally, the Bison that focused on melee attacks and equips no weapons besides their fists and Repulsor ability.
Unlike first two Titanfall games, Titan weapons and some abilities (particularly ordnances) have limited ammo but it can be replenished by executing Titans with same weapons/ordnances with same ammo type.
Many new weapons are added, the first two of them are from previous Titanfall games. A Quad Rocket is no longer exclusive to single-player campaign and can be used by Northstar-, Brute- and Monarch-class Titans. The Arc Cannon is brought back from first Titanfall game and are usable by Archon-, Ion- and Monarch-class Titans with notable changes, first, it deals less damage against Pilots, making direct hits the only way to one-shot Pilots with them and second, the charge up time is faster. Three brand new weapons are added; Burst Accelerator Cannon that shoots a short continuous beam, usable by Ion-, Expedition- and Monarch-class Titans, Incendiary Plasma Cannon that fires three round burst of explosive plasma projectile and it can be charged to fire a singular plasma shot that burns enemies within a large radius, usable by Expedition-, Ion-, and Monarch-class Titans, and finally, Acid Cannon that shoots a continuous stream of corrosive liquid that damages targets over-time with direct hits and paints any surfaces, dealing slow DoT, usable by Venom-, Scorch- and Monarch-class Titans.
| Titan Weapons of Titanfall III | |
|---|---|
| Primary Weapons | 40mm Cannon • Arc Cannon • Broadsword • Leadwall • Plasma Railgun • Predator Cannon • Quad Rocket • Splitter Rifle • T-203 Grenade Launcher • XO16A3 Chaingun • Incendiary Plasma Cannon • Burst Accelerator Cannon • Acid Cannon • TAMR-57 AMR • Polar Crossbow |
| Ordnance Weapons | Arc Wave • Electroshock Cluster • Cluster Missile • Firewall • Laser Shot • Multi-Target Missile System • Power Shot • Rocket Salvo • Corrosive Spit • Tracking Rockets • Concussive Shot |
| Core Weapons | Laser Core • Flame Core • Flight Core • Salvo Core • Sword Core • Smart Core • Arc Core • Upgrade Core • Acid Core • Burst Core • Mortar Core |
Certain parts of Titans can now be damaged and even dismembered with various effects inflicted depending which part gets damaged; the affected Titan have less accurate firing (increased bloom and introduced aim sway that isn't normally present, the latter is where both arms are damaged) when either arms are damaged, their movement is impaired when the one or two legs are damaged, and damaging the acolyte pod would result in longer cooldown time and less accurate shots on certain Titan abilities. Dismembering the Titan parts inflict the most severe but permanent effect once it occurs, again it depends on which part is destroyed (e.g. dismembering the Titan's acolyte pod disables certain Titan abilities, when the legs are dismembered, it severely impair the movement and dismembering both of them would make it unable to move, and destroying either of arms significantly affect the reload time and severing both arms would automatically drop their primary weapon and rendering it unable to do melee attacks).
Development[]
Titanfall III started off as an experimental Unreal Engine project recreating the entire Titanfall 2 gameplay in this aforementioned game engine. As of the result of main branch, which ran on modified version of Source engine being turned into Apex Legends in 4 February 2019, this experimental Unreal Engine remake of Titanfall 2 gameplay becomes Titanfall 3, directed by Michael Bay and later Marcus Bromander as co-director.
In 2023 after many Respawn devs leaving (especially ones who previously worked in Titanfall and Titanfall 2 before), this game was further developed by Gravity Well, making it the first Respawn Entertainment title that being jointly developed with outside developer(s).
Reception[]
Titanfall 3 received "universal acclaim" reviews on Metacritic, getting a metascore of 96/100 on PC version, 95/100 and 98/100 on PS5 and Xbox Series X/S versions respectively, and 92/100 on Nintendo Switch version, praising the general improvement over the predecessor, "massively expanded and enhanced" single-player campaign, laxed monetization as in Titanfall 2 on free-to-play multiplayer counterpart, and much better technical state on launch day than previous Respawn games made using Unreal Engine like Star Wars Jedi: Survivor. The user reviews for it on all platforms also received "universal acclaim" ratings on Metacritic.
Gallery[]
Logos[]
Trivia[]
- Like the Henry Stickmin and especially Skibidi Toilet series, Titanfall III features a lot of references including the Henry Stickmin himself being referenced, however these references are mostly background information and especially in campaign.
- Some parts of the game (especially the single player portion of the game) incorporates gameplay mechanics and locations from other Respawn Entertainment games, especially Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor as references.
- Funnily enough, there are references to certain songs like "Thomas Dolby - Blinded by Science" and "Red Hot Chili Peppers - Otherside" in Titanfall 2 playlist updates, this means Respawn are teasing Titanfall 3 secretly.
- However despite the rumors of the game being announced at one day before 7 year anniversary for Titanfall 2 thanks to numerous references of the number three, Titanfall 3 wasn't announced until The Game Awards 2023.
- There are lots of rumors and leaks about Titanfall 3, most notably the GameStop leak and the NVIDIA GeForce Now leak. However, these leaks/rumors should be taken with a grain of salt.
- Titanfall 3 is the first game in the Titanfall franchise to not require EA desktop app to be installed (and allows crossplay with another PC players in a different distribution platform including GOG.com version), alongside not including the DRM in the first place due to the fact the inclusion of intrusive DRMs like Denuvo Anti-Tamper hampered game performance and accessibility like Star Wars Jedi: Survivor.
- Despite running in Unreal Engine 5, Titanfall 3 did not suffer from performance issues as in Star Wars Jedi: Survivor and at medium settings, it runs at comparable performance to Titanfall 2 at highest settings, thanks to careful optimizations as well as lessons learned from PC/console performance or lack thereof on the aforementioned Star Wars game developed by Respawn Entertainment and collaboration with Threat Interactive, making this installment an example of how to properly utilize Unreal Engine 5.
- It is also a very first video game directed by Michael Bay.
Notes[]
- ↑ 1.0 1.1 Minimum requirements as on Steam page is at least Windows 10 and the recommended one is Windows 11