Titan Fall Fanon Wiki
Just kidding, Titanfall 3 hasn't actually been released so the whole page and its related articles are one of Titanfall 3 speculations (even if inaccurate), so take it with a giant grain of salt and double check every source for Titanfall 3 leaks and speculations as there is still no official details about the game have been released nor the actual release date being revealed.
"Why would history repeats itself?"
―The game's official tagline


Titanfall III (codenamed Vanguard), commonly known as Titanfall 3 (also known as Titanfall 3: When History Repeats as full name due to the Frontier War-esque conflict takes place after Apex Legends timeline) and/or colloquially known as Bayfall (derived from Bayformers term due to Michael Bay's involvement as a video game director), is a science-fiction first-person shooter video game, a sequel to Titanfall 2, and the final installment of the Titanfall trilogy. It was co-developed by Respawn Entertainment and Gravity Well and published by Electronic Arts.

Announced on 7 December 2023 at The Game Awards 2023 and released on 11 March 2024 for Microsoft Windows[1], Nintendo Switch, PlayStation 5, and Xbox Series X and Series S, 26 June 2025 for Nintendo Switch 2, and 31 December 2025 for Apple macOS. Its release date was pushed back from 31 December 2022, 7 August 2023, and 31 December 2023 respectively, making it the first Titanfall game to be delayed.

It is the first game in Titanfall series to include a semi-linear single-player campaign and the brand new Special Ops co-op campaign and challenge mode. In-addition, Titanfall 3 is also the very first Michael Bay-directed video game in the history.

Campaign[]

Main article: Campaign (Titanfall III)

Unlike Titanfall 2 and the rest of Call of Duty single-player campaign, the campaign for this game is semi-linear (or more precisely, has branching storylines similar to Call of Duty: Black Ops II for the entire campaign and Henry Stickmin games for each missions), meaning players can choose paths (but it is still linear to the some extent) and eventually one of eight endings where either sides wins or both sides wins or loses (and with third faction either winning or losing).

And there is also the Special Ops mode for anthology-style co-op campaign and challenges in addition to BO2-inspired single-player campaign.

Multiplayer[]

The multiplayer portion of the game has been improved from Titanfall 2, most notably being free-to-play for MP and FD modes and full-priced ($60) for the campaign (players can purchase singleplayer for skins and other rewards locked behind campaign on multiplayer portion of Titanfall 3), the addition of Custom Games mode, which players can create custom games and set rules, and bots are fully supported for offline play.

Notable game mode additions include Fastball, which players are thrown into the map at the start of the game and the objective is similar to Search and Destroy but completing objectives respawns teammate, Grunts Only which is a category of equal-starts mode where players are Grunts (wallrunning and double jumping are disabled on this category of mode), and Scavenger, which is an equal-starts mode where everyone starts with nothing and loadout items are scattered on the map.

New maps like Domed Colony and Frostbitten are added and some of them are remakes of maps from the first Titanfall that didn't make into Titanfall 2.

The multiplayer campaign of the first Titanfall game has returned with Lore Conflicts game mode and like Special Ops missions, provides additional lore-related content that are mentioned only in the main campaign.

The progression system on this game has been improved from Titanfall 2 with some of them are borrowed from Halo: Reach, but there's no Battle Pass system as such battle passes already exist in Apex Legends.

Gameplay[]

Pilot gameplay[]

Pilot gameplay follows the similar basic lines as Titanfall 2, in regards to basic mechanics and introduced some of game mechanics from Apex Legends such as the ability to switch between two fire modes on some weapons and brand new mechanics like the ability to throw grenades back and the ability to sprint and/or slide in any direction, diving and dodge rolls.

The player can now shoot while sprinting without Gunrunning mod/attachment (which were removed).

Weapons[]

The arsenal of Titanfall III has been expanded even more since the second game, with some of it borrows from other games and adapted into Titanfall's gunplay. The weapon customization on Titanfall III has been expanded greatly by introducing the Gunsmith-like mechanic called Workbench, but unlike Call of Duty: Modern Warfare, the weapon customization can be used on-the-fly, only available on both single-player and the new Special Ops mode. Also, the primary/secondary/tertiary weapon slots can now accept any weapons and sidearms can be dual-wielded although it has worse accuracy and recoil alongside aim assist being disabled completely.

Unlike in previous Titanfall games and like Apex Legends, all weapons except Charge Rifle and Linear Accelerator Rifle are projectile-based (and have no damage drop-off for non-energy weapons), which greatly increases skill requirements as it needs to lead ahead the target and compensate for bullet drop even for SMGs and assault rifles, and also added a bullet penetration/ricochet mechanic that depends on angle and surface composition. Also, non-energy weapons now fires non-tracer rounds just like in real-life, only emitting a vapor trail.

Boosts[]

The Boost system from the second game has been improved and expanded upon, e.g., Amped Weapons can now have unique effects depending on the weapon used, similar to the first game with Burn Cards. There's also a new type of boost called Heavy Weapons, which are weapons that are more powerful than regular anti-Titan weapons but it has very limited ammo.

In the campaign, boosts scattered on the map are items that the player can pick up and use it at any time, whereas boost weapons can be picked up like regular ones but equipped boost weapons are in the fourth slot instead.

Titans[]

Titan gameplay has been changed from Titanfall 2, combining comprehensive Titan customization of first Titanfall game with class-based system of Titanfall 2. It can now change between two offensive, defensive, and utility available weapons and abilities for each class and Monarch-class Titans are now has a unique ability to equip all Titan weapons and the ability to pick up other Titan weapons.

Five new Titans are added. Firstly, the Brute, which changed from the second game to be usable in Multiplayer and Frontier Defense mode, is a fast but weak Titan that can actually jump, come equipped with Quad Rocket by default, being able to stun Titans using Concussive Shot ordnance and are capable of raining down explosive warheads from above or shooting the more powerful shot with Mortar Core. Secondly, the Archon that specializes on arc-based weaponry and are equipped with Arc Cannon Mk.2 by default, can create chaos by firing multiple electroshock balls and primes target for detonation by using unstable concoction beam. Thirdly, the Venom specialized on chemical weaponry and are come equipped with an acid cannon by default, which can paint walls and other surfaces with a corrosive substance, swarms enemies with homing Swarm Attack ability, and terrorizes the area with Terror Ticks. Fourthly, the Expedition that deploy ticks and are equipped with Burst Accelerator Cannon by default. And finally, the Bison that focused on melee attacks and equips no weapons besides their fists and Repulsor ability.

Unlike first two Titanfall games, Titan weapons and some abilities (particularly ordnances) have limited ammo but it can be replenished by executing Titans with same weapons/ordnances with same ammo type.

Many new weapons are added, the first two of them are from previous Titanfall games. A Quad Rocket is no longer exclusive to single-player campaign and can be used by Northstar-, Brute- and Monarch-class Titans. The Arc Cannon is brought back from first Titanfall game and are usable by Archon-, Ion- and Monarch-class Titans with notable changes, first, it deals less damage against Pilots, making direct hits the only way to one-shot Pilots with them and second, the charge up time is faster. Three brand new weapons are added; Burst Accelerator Cannon that shoots a short continuous beam, usable by Ion-, Expedition- and Monarch-class Titans, Incendiary Plasma Cannon that fires three round burst of explosive plasma projectile and it can be charged to fire a singular plasma shot that burns enemies within a large radius, usable by Expedition-, Ion-, and Monarch-class Titans, and finally, Acid Cannon that shoots a continuous stream of corrosive liquid that damages targets over-time with direct hits and paints any surfaces, dealing slow DoT, usable by Venom-, Scorch- and Monarch-class Titans.

Certain parts of Titans can now be damaged and even dismembered with various effects inflicted depending which part gets damaged; the affected Titan have less accurate firing (increased bloom and introduced aim sway that isn't normally present, the latter is where both arms are damaged) when either arms are damaged, their movement is impaired when the one or two legs are damaged, and damaging the acolyte pod would result in longer cooldown time and less accurate shots on certain Titan abilities. Dismembering the Titan parts inflict the most severe but permanent effect once it occurs, again it depends on which part is destroyed (e.g. dismembering the Titan's acolyte pod disables certain Titan abilities, when the legs are dismembered, it severely impair the movement and dismembering both of them would make it unable to move, and destroying either of arms significantly affect the reload time and severing both arms would automatically drop their primary weapon and rendering it unable to do melee attacks).

Development[]

Titanfall III started off as an experimental Unreal Engine project recreating the entire Titanfall 2 gameplay in this aforementioned game engine. As of the result of main branch, which ran on modified version of Source engine being turned into Apex Legends in 4 February 2019, this experimental Unreal Engine remake of Titanfall 2 gameplay becomes Titanfall 3, directed by Michael Bay and later Marcus Bromander as co-director.

In 2023 after many Respawn devs leaving (especially ones who previously worked in Titanfall and Titanfall 2 before), this game was further developed by Gravity Well, making it the first Respawn Entertainment title that being jointly developed with outside developer(s).

Reception[]

Titanfall 3 received "universal acclaim" reviews on Metacritic, getting a metascore of 96/100 on PC version, 95/100 and 98/100 on PS5 and Xbox Series X/S versions respectively, and 92/100 on Nintendo Switch version, praising the general improvement over the predecessor, "massively expanded and enhanced" single-player campaign, laxed monetization as in Titanfall 2 on free-to-play multiplayer counterpart, and much better technical state on launch day than previous Respawn games made using Unreal Engine like Star Wars Jedi: Survivor. The user reviews for it on all platforms also received "universal acclaim" ratings on Metacritic.

Gallery[]

Logos[]

Trivia[]

  • Like the Henry Stickmin and especially Skibidi Toilet series, Titanfall III features a lot of references including the Henry Stickmin himself being referenced, however these references are mostly background information and especially in campaign.
    • Some parts of the game (especially the single player portion of the game) incorporates gameplay mechanics and locations from other Respawn Entertainment games, especially Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor as references.
    • Funnily enough, there are references to certain songs like "Thomas Dolby - Blinded by Science" and "Red Hot Chili Peppers - Otherside" in Titanfall 2 playlist updates, this means Respawn are teasing Titanfall 3 secretly.
      • However despite the rumors of the game being announced at one day before 7 year anniversary for Titanfall 2 thanks to numerous references of the number three, Titanfall 3 wasn't announced until The Game Awards 2023.
  • There are lots of rumors and leaks about Titanfall 3, most notably the GameStop leak and the NVIDIA GeForce Now leak. However, these leaks/rumors should be taken with a grain of salt.
  • Titanfall 3 is the first game in the Titanfall franchise to not require EA desktop app to be installed (and allows crossplay with another PC players in a different distribution platform including GOG.com version), alongside not including the DRM in the first place due to the fact the inclusion of intrusive DRMs like Denuvo Anti-Tamper hampered game performance and accessibility like Star Wars Jedi: Survivor.
  • Despite running in Unreal Engine 5, Titanfall 3 did not suffer from performance issues as in Star Wars Jedi: Survivor and at medium settings, it runs at comparable performance to Titanfall 2 at highest settings, thanks to careful optimizations as well as lessons learned from PC/console performance or lack thereof on the aforementioned Star Wars game developed by Respawn Entertainment and collaboration with Threat Interactive, making this installment an example of how to properly utilize Unreal Engine 5.
  • Narrative-wise and lore-wise, Titanfall 3: When History Repeats is also a sequel to Apex Legends (and not just Titanfall 2) as its story primarily takes place in the Outlands in 2740s.

Notes[]

  1. 1.0 1.1 Minimum requirements as on Steam page is at least Windows 10 and the recommended one is Windows 11

Gallery[]

Trailers[]